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Last Updated: Dec-26-2008
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Go Ahead And Interact With Me

HEADLINES
  • Turning heads in Ford`s peculiar people-hauling Flex (Vail Trail)
  • n-tara interactive takes Best of Show in Global Interactive Competition
    VIDEO EXCERPTS
  • Check out the interaction between reptile handler Stewart Parker and a 19-year old alligator at an Australian wildlife park. Parker - who`s dad owns the park - has been best friends with Nelson the alligator since childhood. (Dec. 3)
  • (Minneapolis) Toys have changed, everything seems to be interactive or involve some kind of electronics. Now even the toddlers are getting into the action. This year it`s courtesy of a new toy called the Smart Cycle, Terri Gruca reports (3:13).
  • The interactive children`s gallery opens to the public on November 24, but a group of children had a chance to preview the exhibits along Britain`s Prime Minister.Matt Cowan reports.
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    TOPIC BLOG
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    WIKIPEDIA TOPIC PAGE
    What does Wikipedia have to say?
     
    Interaction design From Wikipedia, the free encyclopedia   (Redirected from Interaction Design) Interaction Design (IxD) is the discipline of defining the behavior of products and systems that a user can interact with. The practice typically centers around complex technology systems such as software, mobile devices, and other electronic devices. However, it can also apply to other types of products and services, and even organizations themselves. Interaction design defines the behavior (the "interaction") of an artifact or system in response to its users. Certain basic principles of cognitive psychology provide grounding for interaction design. These include mental models, mapping, interface metaphors, and affordances. Many of these are laid out in Donald Norman's influential book The Design of Everyday Things. Academic research in Human Computer Interaction (HCI) includes methods for describing and testing the usability of interacting with an interface, such as cognitive dimensions and the cognitive walkthrough. Interaction designers are typically informed through iterative cycles of user research. They design with an emphasis on user goals and experience, and evaluate designs in terms of usability and affective influence.

     

       
     
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